The development of the user interface for a large commercial software product like Microsoft® Windows 95 involves many people, broad design goals, and an aggressive work schedule. This design briefing describes how the usability engineering principles of iterative design and problem tracking were successfully applied to make the development of the UI more manageable. Specific design problems and their solutions are also discussed.
Keywords
Iterative design, Microsoft Windows, problem tracking, rapid prototyping, usability engineering, usability testing.
However, the fixes would not have been made if the team had not believed in making the most-usable product possible. Key to this belief was our understanding that we probably weren’t going to get it right the first time and that not getting it right was as useful and interesting to creating a product as getting it right was.
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